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yuijegnan:

It’s happening. The Kickstarter campaign of Cube and Me is happening mostly likely tomorrow unless something else comes up.

I’m so nervous about this I can’t even breathe right at the moment. I’ve been a dev on and off for the past 8 years or so and I never expected I will make a game as…

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plok-explodes:

Today’s new comic strip comes with a Swarm Warning!

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Finished the coding of the tiger enemy. The death animation is awful, but this game is so unappealing that I doubt putting in a snazzy “eaten by tiger” animation would save it.
I need to replace the floor texture, too. I don’t want to look like I’m ripping off Hotline Miami when I’m only ripping off Temple Run..

Finished the coding of the tiger enemy. The death animation is awful, but this game is so unappealing that I doubt putting in a snazzy “eaten by tiger” animation would save it.

I need to replace the floor texture, too. I don’t want to look like I’m ripping off Hotline Miami when I’m only ripping off Temple Run..

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plok-explodes:

New logo, yes or no?

I like the old one too, but the new one may be a better fit for a comic.

plok-explodes:

New logo, yes or no?

I like the old one too, but the new one may be a better fit for a comic.

Tags: Plok
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ROTATE GUY DEMO IS HERE

yukizini:

download windows: https://www.dropbox.com/s/fvgztn9fsr93wg4/rotateguy.zip?dl=0

download gnu/linux ( might not work ) : https://www.dropbox.com/s/v03zu7igx1yo2lt/rotateguy.tar.gz?dl=0

message me and tell me if it’s good/bad. i have a new idea in mind if it’s not that great.

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History of Plok, part 1:

   These posts will contain pretty much everything I can find about the development history of Plok. I am not a journalist, so if there’s any inaccuracies or just plain shoddy writing you can point out, please do so. Most of this was taken from the Zee-3 archives, but I’ve never seen a proper write-up of it all.

   Around 1988, Rare (then called Ultimate Play The Game) created a new arcade board that they dubbed the Razz board. The board utilized the Zilog Z80 processor that powered the ZX Spectrum, but vastly souped up so it utilized thousands of on screen colors with hundreds of kilobytes of memory, sprite rotation, and a novel, tileless method of storing graphics. To create games for this board, Rare commissioned a few studios from outside the company.

   One of these was Zippo Games, a short-lived studio founded by John and Ste Pickford after they left Binary Design. The.game they came up with was titled Fleapit. This game, the first to feature Plok as a character, was around half finished before it and the other Razz games were cancelled in. Apparently someone at Rare had the idea to make the Razz board a handheld console called the Playboy, and when they learned about the far superior Game Boy they gave up.

   Not much is known about Fleapit. It contained both Plok and the fleas, and at this point both their designs were  very close to the SNES incarnations. There was also going to be a character named Suki who owned an item shop. Plok was going to have voice acting, by the late comedian and musician Cris Seivey. As in the SNES game, he would have been able to put on different costumes and throw his limbs, though pretty much none of the actual Fleapit costumes made it in the SNES game.

   After the game was cancelled, Zippo Games completed Wizards & Warriors 3 on the NES before folding entirely into Rare’s Manchester studio. Other Zippo Games titles include Solar Jetman and Cosmic Pirate.

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Title screen for Fleapit. “Super Ravioli Bros.” is a psuedonym of the Pickford Bros. created for an earlier Binary Design port.

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The first ever sketch of Plok, doodled in the margins of a Wizards & Warriors 3 sketch.

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Unused Plok costume for Fleapit.

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Suki. Note the date: this was drawn after Fleapit was cancelled.

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I tried changing my visuals, since I find it hard to feel confident in my games unless they look pretty. Most of my other work this week has been under-the-hood, so there’s not much visual progress.

I tried changing my visuals, since I find it hard to feel confident in my games unless they look pretty. Most of my other work this week has been under-the-hood, so there’s not much visual progress.

Photoset

callmemonamiral:

someone explain this to me i have no idea what it means

no

(Source: aquafan)

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colonthreeenterprises:

jormungandev:

A list of /agdg/ dev blogs. If I’ve missed you and you want to be added, send me a message or something. Dev blogs only though :3

Wow, so this is how it works! Finally I get to actually type the text that appears in all the images on imgur.com! :3

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Slime! Get stuck in it, and you’ll slow down.
I feel like I’m making a game about the cover of a Goosebumps book.

Slime! Get stuck in it, and you’ll slow down.

I feel like I’m making a game about the cover of a Goosebumps book.